“VR finds new home in the classroom thanks to 'gamification'of education”

Summary: The article highlights the integration of virtual reality (VR) technology, facilitated by companies like Meta and local startups such as VRisVR and Airpass, into the educational landscape. Demonstrating the potential of VR in classrooms, educators emphasize the immersive learning experiences it offers, particularly through the application of gamification methods. VR education programs, ranging from surgical simulations to chemistry experiments, aim to enhance student engagement and understanding, providing a glimpse of the future possibilities of the metaverse in education.

Source: Korea JoongAng Daily

Date: August 25, 2022

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